ABOUT ME
Level designer with a graduate degree in Game Level Design and a BA in Game Development. Strong technical skills in Unity, Unreal Engine and UEFN, with a deep understanding of player experience and design intent. Passionate about creating compelling level experiences that align with project goals through collaboration, iteration and technical problem-solving.
WORK EXPERIENCE
ELEOS GAMES
Programmer, Nov. 2025 - Present
•Integrated rapidly into an ongoing Unity codebase within the first month of onboarding, utilizing GitHub for version control.
•Performed technical implementation of Unity Behaviour Tree systems to create enemy AI logic with scalable parameters.
•Perform routine optimization and bug fixes to improve code and user experience on existing gameplay mechanics and systems.
PROJECT EXPERIENCE
AXIS SHIFT
Lead Level Designer, May 2025 - Present                                                                                                                                     
Led direction of level design, identifying design principles that aligned with project intent, scope and constraints.
Expressed proficiency in the level design pipeline: concepting, documentation, greyboxing, iteration, art integration, and polish.
Conceptualized and integrated level-focused gameplay features. Prototyped enemy AI in C#, focusing on ease of iteration.
Collaborated closely with a multi-disciplinary team to align design goals and deliver a cohesive player experience.
Led structured playtesting initiatives to optimize flow, difficulty and user experience of the game’s levels.

UNREAL EDITOR FOR FORTNITE – CAPTURE THE FLAG MAP
Level Designer, Mar. 2025 - Apr. 2025                                                                                                                                                  
Designed a competitive 3 vs 3 capture-the-flag map using Unreal Editor for Fortnite (UEFN).
Focused on varied lanes of play, sightlines, vantage points and chokepoints to encourage strategic and dynamic team play.
Tuned gameplay logic, including spawn points, scoring rules, team setup, and more using UGC creation tools.
Authored comprehensive design documentation to communicate gameplay and UX intent, including annotated flow diagrams.
Iterated level layout and balanced gameplay rules based on community-driven playtest results.
EDUCATION                                                                                                                 
GAME LEVEL DESIGN (Post Graduate)      
Sheridan College | Oakville, Canada 
Sept. 2025 - Aug. 2025                                                                                                                                                                   
GAME - DEVELOPMENT (Advanced Diploma)
Centennial College | Toronto, Canada                                   
Sept. 2020 - Apr. 2023
SKILLS
GAME ENGINES & LEVEL DESIGN TOOLS (Unity, Unreal Engine, UEFN)
SCRIPTING & IMPLEMENTATION (C#, Blueprints)
(GitHub, Jira, Agile/SCRUM)
ART & ASSET PIPELINE (Maya, Blender, Substance Painter, Photoshop, Illustrator)
Click the button below to download my resume in PDF format.
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