ABOUT ME
Level designer with a graduate degree in Game Level Design and a BA in Game Development. Strong technical skills in Unity, Unreal Engine and UEFN, with a deep understanding of player experience and design intent. Through iteration, I build gameplay-driven spaces that communicate mechanics clearly, reinforce design intention, and balance flow with pacing
WORK EXPERIENCE
KIBO AND THE CURSED LANDS (ELEOS GAMES)
Programmer, Nov. 2025 - Present
•Integrated rapidly into an ongoing Unity codebase within the first month of onboarding, utilizing GitHub for version control.
•Performed technical implementation of Unity Behaviour Tree systems to create enemy AI logic with scalable parameters.
•Optimized gameplay mechanics and systems, maintaining existing codebases while addressing technical debt.
AXIS SHIFT (BROKEN COG STUDIOS)
Level Designer, May 2025 - Present
•Led direction of level design, identifying design principles that aligned with project intent, scope and constraints.
•Expressed proficiency in the level design pipeline: concepting, documentation, greyboxing, iteration, art integration, and polish.
•Conceptualized and integrated level-focused gameplay features. Prototyped enemy AI in C#, focusing on ease of iteration.
•Collaborated closely with a multi-disciplinary team to align design goals and deliver a cohesive player experience.
•Led structured playtesting initiatives to optimize flow, difficulty and user experience of the game’s levels.
PROJECT EXPERIENCE
UNREAL EDITOR FOR FORTNITE – CAPTURE THE FLAG MAP
Level Designer, Mar. 2025 - Apr. 2025
•Designed a competitive 3 vs 3 capture-the-flag map using Unreal Editor for Fortnite (UEFN).
•Focused on varied lanes of play, sightlines, vantage points and chokepoints to encourage strategic and dynamic team play.
•Tuned gameplay logic, including spawn points, scoring rules, team setup, and more using UGC creation tools.
•Authored comprehensive design documentation to communicate gameplay and UX intent, including annotated flow diagrams.
•Iterated level layout and balanced gameplay rules based on community-driven playtest results.
EDUCATION
GAME LEVEL DESIGN (College Graduate Degree)
With High Honours
Sheridan College | Oakville, Canada
Sept. 2024 - Aug. 2025
GAME - DEVELOPMENT (Advanced Diploma)
With Honours
Centennial College | Toronto, Canada
Sept. 2020 - Apr. 2023
SKILLS
GAME ENGINES & LEVEL DESIGN TOOLS (Unity, Unreal Engine, UEFN)
SCRIPTING & IMPLEMENTATION (C#, Blueprints)
COLLABORATION & PRODUCTION (GitHub, Jira, Agile/SCRUM)
ART & ASSET PIPELINE (Maya, Blender, Substance Painter, Photoshop, Illustrator)