ABOUT ME
Level designer with a graduate degree in Game Level Design and a BA in Game Development. Strong technical skills in Unity, Unreal Engine and UEFN, with a deep understanding of player experience and design intent. Through iteration, I build gameplay-driven spaces that communicate mechanics clearly, reinforce design intention, and balance flow with pacing
WORK EXPERIENCE
KIBO AND THE CURSED LANDS (ELEOS GAMES)
Programmer, Nov. 2025 - Present
•Integrated rapidly into an ongoing Unity codebase within the first month of onboarding, utilizing GitHub for version control.
•Performed technical implementation of Unity Behaviour Tree systems to create enemy AI logic with scalable parameters.
Optimized gameplay mechanics and systems, maintaining existing codebases while addressing technical debt.

AXIS SHIFT (BROKEN COG STUDIOS)
Level Designer, May 2025 - Present                                                                                                                                     
Led direction of level design, identifying design principles that aligned with project intent, scope and constraints.
Expressed proficiency in the level design pipeline: concepting, documentation, greyboxing, iteration, art integration, and polish.
Conceptualized and integrated level-focused gameplay features. Prototyped enemy AI in C#, focusing on ease of iteration.
Collaborated closely with a multi-disciplinary team to align design goals and deliver a cohesive player experience.
Led structured playtesting initiatives to optimize flow, difficulty and user experience of the game’s levels.
PROJECT EXPERIENCE
UNREAL EDITOR FOR FORTNITE – CAPTURE THE FLAG MAP
Level Designer, Mar. 2025 - Apr. 2025                                                                                                                                                  
Designed a competitive 3 vs 3 capture-the-flag map using Unreal Editor for Fortnite (UEFN).
Focused on varied lanes of play, sightlines, vantage points and chokepoints to encourage strategic and dynamic team play.
Tuned gameplay logic, including spawn points, scoring rules, team setup, and more using UGC creation tools.
Authored comprehensive design documentation to communicate gameplay and UX intent, including annotated flow diagrams.
Iterated level layout and balanced gameplay rules based on community-driven playtest results.
EDUCATION                                                                                                                 
GAME LEVEL DESIGN (College Graduate Degree) 
With High Honours     
Sheridan College | Oakville, Canada 
Sept. 2024 - Aug. 2025                                                                                                                                                                   
GAME - DEVELOPMENT (Advanced Diploma)
With Honours
Centennial College | Toronto, Canada                                   
Sept. 2020 - Apr. 2023
SKILLS
GAME ENGINES & LEVEL DESIGN TOOLS (Unity, Unreal Engine, UEFN)
SCRIPTING & IMPLEMENTATION (C#, Blueprints)
COLLABORATION & PRODUCTION (GitHub, Jira, Agile/SCRUM)
ART & ASSET PIPELINE (Maya, Blender, Substance Painter, Photoshop, Illustrator)
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